Still in the process of development. Also thanks a lot to legendary artist Terryl Whitlatch for the guidance :]
The harp is organic and biologically connected to creature. These threads are elastic and soft (and thick thread on the furtest end) which allows motion and are adjustable with the size- they are just part of body but it still gives some limited motion- but enough of motion to raise head down, up, turn right left, function for it's needs and fight.
I've been also playing with thought of removing all threads which gives fully biological possibilties to move and fuction with head (originally Xol is a divine and sacred creature which doesn't need to function in real life) and with divine powers Xol summons threads to use it for his goals. Like appearing and disappearing.
Next my task with Xol is to create motion headshots to mark his movements with harp and scenes to mark his personality. That's the third step of development.
1 step is a rough concept where I transfered my first imagination of Xolotlan which has born in my mind on paper to bring it's primary shape (I did several rough sketch attempts and I picked this one:
This one is the second, where I define it's anatomy and functions.
The third is more details and defining personality while sketching scenes. It's important when we define it's personality because personality MAY affect change on creature's design.
PS: Ignore upper corner doodle of Xol in cartoony style
Xolotlan © to me.